Posts by Andreas_89

    I think it would be nice to see some changing weather conditions in the game i.e rain, strong wind and snow. And also different weather warnings for various levels of hard/extreme weather that would affect the bus services as in real life. But I guess that you need to implement different seasons first in order for the snowing-part to take place. And I don't know how realistic that is.

    [PeDePe] Daniel T.

    Hi!

    The latest update seem great so far. I have some feedback from what i've played so far.

    --
    * More points of interest

    (I'm sure that there are plans to include even more points of interest in the future but it would be especially nice to see the inclusion of cafés, bakeries, bars, gyms, concert halls, construction companies etc. Furthermore it would be nice if buildings that is tagged as "offices/companies" in OSM also is included in the game and not only businesses that is tagged as "shop" or "restaurant" in OSM).

    * Small lag
    (It could just be my computer but it seems like the lag that was present when a lot of stuff is going on at the same time is back).

    * Building names
    (Certain buildings in OSM is marked with specific names or company names it would be nice to see that in the game as well, But that would maybe take up to much map space).

    --

    [PeDePe] Daniel T.


    Here is an updated report based on some more hours of play...

    When you are a couple of days in the save (in game time, not actual time) some bugs are beginning to show.

    - The open hours for the service center can still reset by itself with no warning.


    - When you accept a rail replacement "mission" you can not cancel the mission when it is accepted (if you have no available buses). And if you try to cancel it a informational text pops up telling you that the bus doesn't have enough range, And then it screws up the entire "shift planer" (if you have that enabled), removing and adding shifts, delaying assignments and so on.


    - When you time skip, or enter a save game after you've closed it, all the staff is present on the premises (even if they are not supposed to) resulting in lots of staff moving around. They then goes to the locker and goes home.

    - Staff can sometimes take alternative routes around the premises a.i going inside/outside through a garage door instead of a regular door. If you use the "arrows tool" to pick up and insert the door back again, the staff takes the route through the door as normal again.

    - Some shift can linger on and reserve some buses, even though you have cancelled the route. The only way to clear the problem is to close and open the game up again.

    [PeDePe] Daniel T.


    Has this subject been registered? Barbapapa1

    Do you mean the map that loads in the backgroup of line editor? If I'm correct, CBM downloads the environment with buildings and roads as it is at the moment of download (through an open source)? In that case, if you start a new company and expand the area, the new buildings and points of interest should appear. Have you tried this already?

    I do, and I have. It doesn't seem to work for me at least. I have always thought that CBM needs to "push a button" to make the map refresh, but maybe not then?

    [PeDePe] Daniel T.

    Hi!

    I´d like to report several bugs/problems that are still in the game:

    Warehouse

    * When the staff caries boxes to the warehouse some of the boxes that are already on the shelf disappears.
    * When the staff is picking up boxes from the pavement the boxes can sometimes disappear leading the staff to carry "invisible" boxes.

    * If you order a certain specification of a product you can sometime get different quantities or different items all together (i.e. ordering 2 V-belt but getting 1 V-belt and one wiper).

    Logic

    * When the premises is crowded (i.e. all staff are present at the same time) the staff member can line up and wait for fridge or a vending machine even thoe there are several free ones, causing a queue.

    * When buses are rented out or "being serviced at the manufacturer" (scenario) the buses can still come through the depot but drive straight through and then out again.

    * If a shift is cancelled the bus drivers for that shift doesn't go home, instead they stay at the depot. The only way to get them to go home is to restart the game.


    How is this subject progressing? Any feedback? For example from [PeDePe] Daniel T.